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The most evil review of Godmode

Until this moment, I believed that you could not make an openly bad arcade shooter in the Kill’em All genre. But they were able to! Old School Games created Godmode, and well, if it were just horseradish developers, but Saber Interactive employees work in this studio, who came up with and created one of the luski arcade shooters Will Rock! In general, the trouble came from where they did not wait, but I am in disorder.

God Mode

The best comments

My addictions in art, and the criteria of the beautiful, are somewhat upset, but realizing that we are not perfect, and we have different worldviews, I will probably leave my original opinion and will not continue the discussion. Please bow.

Every time Painkiller and Serious Sam are put on a par with Doom and Quake, it turns me inside out ..

– Because I have a specific thinking, look:

5 similarities doom 1.2, quake 1.2, Serious sam, Will Rock, Painkiller:

1) linear levels.
2) a fixed set of weapons collected during the passage.
As a rule: a pistol/revolver, a shotgun, a machine gun, a machine gun, a laser/plasma, a rocket launchers/grenade launcher, a ubeling device.
3) missions: kill everyone@collect everything
4) 100+ monsters at every level.
5) large bosses, at the end of the stages/chapters.

These are so primitive and obvious Casino Golden Pharaoh similarities that if you begin to dispute them, our dialogue will immediately end.

So, bring 5 equally obvious and more significant arguments than mine, about the differences of mechanics/gameplay and then I agree that your opinion is more objectively. Just everything.

Excuse me, but what’s in doom, that in Quake, the mechanic is somewhat more diverse than “go into the room -kill -fourth enemies -repeat from the beginning”

Soon you will arrange in the comments of the discussion with yourself? You will express your own opinion and immediately write a comment with listing all the options for objections that other users could express, and then your answers to these hypothetical objections. 🙂

Yes? Your Highness will come down to this?

1) linear levels.
2) a fixed set of weapons collected during the passage.
As a rule: a pistol/revolver, a shotgun, a machine gun, a machine gun, a laser/plasma, a rocket launchers/grenade launcher, a ubeling device.
3) missions: kill everyone@collect everything
4) 100+ monsters at every level.
5) large bosses, at the end of the stages/chapters.

If you reason so, then there is no difference between almost all the shooters. That is, in general, the games of one genre are no different from each other? Bravo!


BF, COD, BIOSHOCK, BORDERLANDS, FAR CRY, CS, DELTA Force, Shootmania, etc.p and t.D.- These are shooters, and you are some kind of drug addict, and you are carrying wild nonsense already half a tint. According to this, as they say, “Flah are in hand”, and I retire and leave the possibility of the last words or rays of hatred at your discretion;))))

In terms of graphone, plot, production – yes, of course. However, millions of people are happy to play the same minecraft and other pixel indie.

Yes, modern gamers are unlikely to play the same doom, but in any case he left his mark in the history of the video game. Will modern games be remembered for a long time? The vast majority – no. As in music.

He is not the best. Meded such, not frank squalor, but also not a masterpiece. Nothing of itself. Of the classically tailored, not modernized (that is, not Bulletstorm), the best representatives are Kiss PsychoCircraft, Painkiller, serious Sam, Duma, Quak, Blood. If I haven’t forgotten anything.


1) Open your profile
2) lower your eyes down
3) Find a lot of pictures with signatures
4) This is Achivka
5) Find the bald man with the inscription “Oldfag”
6) .
7) profit.

And in general, dude, I did not find five differences, which then you raise a draft? Your subjective perception, the fact of the game kinship of Sam, Will, Daniel, Belial, Quakera/Strogorer and Dumer cannot change. Smile off.

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